Other Projects: AR, VR, Game Jams, etc.
2018 - 2021
VR: Raft Away
Building Virtual World Round 4, CMU ETC, Fall 2021
You're lost at sea on one small raft, with limited resources, unsure of when help will come, but you have an experienced friend for company, help, and guidance. In this risky and uncertain environment - it's a journey of friendship, hope, and at the end of the day - survival.
Responsibility:
Worked as a technical designer focused on shark AI, raft react, and helicopter behavior.
Team:
Developed during the course Building Virtual World with 4 other members.
2 programmers + 2artists + 1 sound designer in total. My role in BVW: programmer.
VR: Maho Shojo Simulation
Building Virtual World Round 3, CMU ETC, Fall 2021
Maho Shojo Simulation is a VR game using Vive Tracker, developed in 1 week.
Release the magic using the gesture!
Responsibility:
Worked as a game designer, wrote the game design document for the team to track features.
Worked as a programmer focusing on making Vive Tracker works and gesture measurement.
Team:
Developed during the course Building Virtual World with 4 other members.
2 programmers + 2artists + 1 sound designer in total. My role in BVW: programmer.
If we had one more week:
#1: Give more feedback on casting spells: connected dots of the magic circle depending on the gesture checking progress. If fail -> reset the connected dots, to show the progress and make it more clear that the player should redo the gesture to try to re-cast the spell.
#2: Iterate the level, make the player easier to see there are other monsters from other directions.
#3: The spawn of the monsters should be more smooth with VFX.
#4: Hit sound of magic.
#5: More gestures that players need to cast.
#6: Thinking about the usage of randomness to make sure every spell will be cast at least once or in a fair-percentage amount of cast.
AR: Remember Me
Building Virtual World Round 1, CMU ETC, Fall 2021
Remember Me is an AR game using Hololens 2, developed in two weeks.
Find the right puzzles and help your grandmother's memory!
Responsibility:
Worked as a programmer focusing on Enemy AI and bubble feedback.
Team:
Developed during the course Building Virtual World with 4 other members.
2 programmers + 2artists + 1 sound designer in total. My role in BVW: programmer.
Valentine Escaping
Valentine's VN Jam, Spring 2021
Visual Novel developed in a game jam with 3 other artists & game designers.
Use your mouse to drag the film and combine the girl and the boy to start their Valentine's story!
I was working as a programmer, made different prototypes of the film-dragging system.
Voice-Casting Spell in VR
A little demo made at home, Spring 2020
Use your voice & microphone to cast the "Sword Art Online - System Call" style spells in the virtual world!
U3D PC Game: SplashBall
ISART Game Design Workshop, Summer 2019
PC game developed in a game jam with 7 other members. The goal of this game is to paint more areas with your color.
I was working as a gameplay programmer focused on programming, power-up items, and painting mechanic.
Video credited by (artist)
VR APP: Motion Test
Unity Developer, Research Assistant, Summer 2018
Miami University, Mechanical Engineering Department
Motion Test is a Virtual Reality application developed for the Mechanical Engineering Department at Miami University to experiment with human balance problems. The project was interviewed by the Miami University Alumni Association on the “Move in Miami 2018” Facebook Live.
This video was recorded at my home, uses the Samsung Odyssey headset instead of Oculus in the lab, which is not as accurate as presented in the lab.
Contains one trial of manipulating rotation and one trial of visual delay.
The team was interviewed by the Miami University Alumni Association
3:22 Professor Chagdes mentioned my contribution to the project as the only Computer Science student in the team.
7:50 Set the value of delay to 0.75 seconds.
8:18 - 9:53 Showcase with 0.75 seconds delay and no manipulation about rotation(1.0 scale).